From the Ship of Fools Tarot, the Nine of Coins; from the Wisdom of the Four Winds, "Wind:"
Four jesters, both male and female, take a break from their duties to enjoy a card game. There aren't any huge stacks of coins on the table, so I'm assuming this is a friendly game rather than a serious one. Games have been recorded since 2600 BC and generally involve some sort of mental or physical stimulation. They may teach practical skills and strategies, but above all they are fun and help us to relax and unwind. The theme of fun and play seems to be running through my readings this week.
This image of Wind reminds me of the sand dunes here that the wind constantly sculpts. Brailsford describes it as a "Shifter and shaper, Timeless change maker." So what do change and play have to do with each other? I read an article about a politician (whose name escapes me) who believed the only way Congress would ever agree and move forward on anything was away from the White House. He often took members out on his boat for a relaxing ride or fishing excursion. His idea was that if they could connect in some way instead of keeping each other at arm's length because of their political labels, they might make some progress. Sounds good to me.
Maybe if we would focus on eachother commonalities instead of our differences we would get along just fine.
ReplyDeleteToo often we tend to focus on what is wrong instead on what is right. I never could figure our why. Playing a game is a good way to overlook the differences and have some old fashion fun :)
I'm sure in ancient times the focus on differences was a survival mechanism. But we have evolved (hopefully) so that it shouldn't be our go-to reaction anymore!
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